I know a lot of Fallout fans felt scorched by the recurring problems plaguing ’76 since launching in October 2018. The good news is, the recent Wastelanders update injected some much-needed Fallout 3 vibes into an otherwise dying game.
Fallout 76 Wastelanders introduces some fresh new content:
- Two competing factions you can join
- New main quest line
- Human NPCs (thank god!)
- New creatures and gear
Fallout 76’s Wastelanders is a free update that introduces NPC’s into the Appalachia landscape. Bethesda also added dialogue choices to NPC’s interactions allowing players to make choices on how they play. Exploring a lifeless world was one of the big downers for Fallout fans.
This correction has made the Fallout 76 Reddit community very, very happy.
The Free Wastelanders DLC encouraged a friend to purchase a private server. It was actually very nice to experience Appalachia without players in their underwear ruining our experience.
No offense to people who enjoy that playstyle, but maybe put some pants on.
We worked through the introductory Wayward quest even though our characters were already high level. I could see where these initial quests would be a good introduction to many of the game’s features. This begins right outside of Vault 76 for new players.
I gotta be honest, it wasn’t bad.
I have never been a huge Fallout fan, but I didn’t have a horrible time. The graphics did seem a little more crisp and vibrant. There weren’t any glitches on my end, but a player in our group did experience an infinite loading screen and a crash. We blamed it on his Xbox.
While there isn’t much commotion online about group quest progress, I did feel like there was room for improvement. At times you are asked to enter a room or area either with your team leader of solo. If you enter with your team leader you are warned that you may not advance your quest progress.
If you enter with your team leader, we determined you will eventually have to go back and interact with the quest giver solo to advance your mission. This is because of the dialogue choices now present in the game. If you’re in front of the quest giver and followed the team leader inside, you don’t see the dialogue options and you can’t make your own choices.
It wasn’t a big deal to do the quests solo. However, I feel like a third option could have been offered to allow the leader to make decisions for the entire team. It’s not altogether obvious how this will play out later in the game, but it begs the question as to why they implemented this game mechanic.
Overall we’re happy CAMPers. Like I said, I’m not a huge Fallout fan, largely because the graphics seem to date back to Skyrim days. Otherwise, the game felt good. It’s nice to see NPC’s wandering the hills of Appalachia.
This is definitely what the Fallout community deserves – an update that didn’t break the game. Bethesda did well… so far.
As always, thanks for reading my opinion about Fallout 76 Wastelanders It’s a review in progress, but I’d like to know what you think about the update so far. Game on!